swearcurd
swearcurd

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Hi, it seems like your build issue may be related to incorrect toolchain or environment configuration rather than the default code itself. I’d recommend double-checking that all paths, SDK versions, and board support packages are set up exactly as the vendor instructions specify. Also, try cleaning and rebuilding the project from scratch to rule out any cached build errors.
Regardings,
Geometry Dash

@Dinosaur Game Hi, it looks like the issue is caused by mismatched compiler settings between your project and the TFLM library, particularly around VFP (floating-point) usage and CPU architecture . You should ensure that all components are built with the same -mfpu, -mfloat-abi, and -mcpu flags to avoid these conflicts. Rebuilding the TFLM sources with your project’s exact toolchain settings should resolve the problem.

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